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Volume 24  Issue 2  

Animation Machines

by Glen Bull, Jo Watts, Rachel Gibson, Ryan Novitski, Debra Shapiro & Elaine Wolfe
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A series of models in the Educational CAD Model Library can be used to reconstruct mechanical animation machines such as the Praxinoscope and related animation mechanisms. Hands-on experiences can be used to enhance understanding of historical invention processes and related science concepts. Foundational concepts of visual perception are discussed. The evolution of animation from simple image sequences to modern-day digital animation is described. Classroom implementations in which students build animation machines, connecting theoretical knowledge with hands-on experience, are reviewed. This educational approach not only brings historical inventions to life but also solidifies students’ understanding of scientific principles, contributing to the broader curriculum in science, technology, engineering, and mathematics education.