{"id":831,"date":"2007-03-01T01:11:00","date_gmt":"2007-03-01T01:11:00","guid":{"rendered":"http:\/\/localhost:8888\/cite\/2016\/02\/09\/digital-video-in-the-classroom-integrating-theory-and-practice\/"},"modified":"2016-06-04T01:41:39","modified_gmt":"2016-06-04T01:41:39","slug":"digital-video-in-the-classroom-integrating-theory-and-practice","status":"publish","type":"post","link":"https:\/\/citejournal.org\/volume-7\/issue-2-07\/current-practice\/digital-video-in-the-classroom-integrating-theory-and-practice","title":{"rendered":"Digital Video in the Classroom: Integrating Theory and Practice"},"content":{"rendered":"

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With the rise in the number of multimedia-enabled computers in schools, higher bandwidth capability, and lower costs for video editing equipment and software, more and more teachers are embracing video as an instructional tool. (Branigan, 2005)<\/p><\/blockquote>\n

Lights Out!<\/p>\n

As the 15 or so graduate students enter their dimly lit classroom, they are offered popcorn and candy and asked to take their seats. This is the night they finally view their self-produced videos, ones they have been working on for the past 5 weeks. These videos have titles and purposes as diverse as The Purse<\/em>, an open-ended comedy that concludes by posing for its audience an unresolved moral dilemma (see excerpt from Video 1<\/a>); A Day in the Parking Lot<\/em>, a how-to video, demonstrating the tricky mechanics of parallel parking (see Video 2<\/a>); Under Pressure<\/em>, a satirical send-up of how adult students prepare for and take a professor\u2019s final examination; and Share Your Snack, Not Your Germs<\/em>, a light-hearted instructional video intended to show early-elementary school students how not to transmit their colds to one another.<\/p>\n

To enhance their communal viewing and listening experience, the graduate students watch their \u201cmovie stories\u201d (Sherman, 1991) as they are projected onto a large screen, accompanied by a set of high-quality speakers. Awards are distributed for Best Actor in a Leading Role, Best Original Screenplay, Best Pictorial Continuity, Best Cinematography, Best Graphic Design, and so on (see Figure 1). All are recognized for their achievements; all have some fun as well. Producing a \u201cliterate\u201d video that communicates its message clearly for a specific audience is challenging, but rewarding, work. Teacher educators, classroom teachers, and administrators planning to systematically and creatively infuse video technology into their programs or classroom instruction will find the following unit of great utility.<\/p>\n

Figure 1.<\/strong> Sample award certificate.<\/em><\/p>\n

 <\/p>\n

The Context<\/p>\n

The preservice and in-service teachers enrolled in this graduate course, entitled Educational Technology, meet for 3 hours per evening, once a week for 15 weeks. This three-credit course is one of the 15 graduate-level classes in which the students enroll to work toward earning both a masters of education degree and state-teacher certification\/licensure. Typically, students in this graduate program are change-of-career adult learners seeking to become certified teachers either at the elementary\/special-education or the secondary-education level in subject-matter content areas such as English, mathematics, biology, and social studies. Some of the graduate students have little to no classroom teaching experience; others, have anywhere from 1 to 5 years of experience. One or two students may be certified in-service teachers who are seeking a masters degree in education solely for professional development purposes.<\/p>\n

The overarching goals of this course are designed to encourage students to develop a growing confidence in their ability to choose, adapt, create, and use various product technologies (hardware and software) for classroom use; demonstrate a willingness to experiment and use, in creative ways, various blends of product and idea technologies in their own planning and teaching; understand better how and why educational technology may help teachers meet more effectively the developmental needs of all<\/em> students \u2014 including those with special needs \u2014 in all<\/em> settings; and experience many of the decisions that teachers have to make when they incorporate educational technology into everyday classroom instruction.<\/p>\n

The educational technology course helps teachers incorporate modern technologies of instruction into their classroom practices. More specifically, the course content covers several important interrelated subthemes \u2013 namely, rationales for incorporating educational technology, principles of visual\/photographic literacy and design, educational videography, the Internet and telecommunications, and educational multimedia \u2013 as well as issues, trends, and emerging technologies.<\/p>\n

The essential focus of this paper, however, is to describe only one of the several units contained within the educational technology course as a whole, specifically, the educational videography unit. The purpose of this unit is twofold: (a) to encourage the graduate students to develop teaching materials for their pupils and (b) to use wisely technology already in their classrooms so that they, in turn, will ultimately turn the technology over to their students, allowing the younger learners to construct their own meaningful subject-matter content.<\/p>\n

This educational videography unit typically lasts 6 weeks, during which students are introduced to fundamental videographic principles and processes, such as pictorial continuity, basic shots, camera angles and movements, elements of storyboarding, digital video editing, audio mixing, and so on. In addition, they are given opportunities to \u201cplay,\u201d practicing with the digital camcorders themselves so they can experiment and become more comfortable with their essential functions. Finally, students are required to produce collaboratively, in small groups of three or four, a 1- to 3- minute video that demonstrates pictorial continuity, or visual coherence (Sherman, 1991).<\/p>\n

Underlying Pedagogical Philosophy<\/p>\n

Given the fact that practically all American classrooms contain one or more high-speed computers connected to the Internet (Thompson, Bull, & Bell, 2005), given that most computers have multimedia capabilities, and given that many of these computers \u2013 either Windows-based or Mac-based \u2013 generally come prepackaged with digital video editing capabilities that accompany their operating systems (e.g., Windows Movie Maker or Apple Computer\u2019s iMovie), classroom teachers of almost any grade or age level can easily \u2013 and relatively inexpensively \u2013 discover exciting and novel ways to engage and motivate their students in learning subject matter content in a variety of ways, thus meeting the diverse needs of their learners.<\/p>\n

Defining Educational Technology<\/p>\n

Why should teachers devote precious planning, preparation, and academic learning time in order to learn for themselves and, subsequently, teach their own students, the basic principles and applications of nonlinear digital videography? To address this fundamental question, educators must have a clear understanding of what educational technology (ET) is and how it operates. ET is defined as the systematic and creative blending of \u201cproduct\u201d and \u201cidea\u201d technologies (Hooper & Rieber, 1995) with subject matter content in order to engender teaching and learning processes within and across disciplines (Bednar & Sweeder, 2005; Sweeder & Bednar, 2001; Sweeder, Bednar, & Ryan, 1998). Others have more recently begun to make this critical connection under a different concept name, \u201ctechnological pedagogical content knowledge\u201d (TPCK; Koehler & Mishra, 2005). Similar to Koehler and Mishra\u2019s \u201csituated form of knowledge,\u201d which they dub TPCK, educational technology explores \u201cthe dynamic, transactional relationships [among] content, pedagogy, and technology\u2026 recognizing that [effective] teaching with technology requires understanding the mutually reinforcing relationships [among] all three elements taken together to develop appropriate, context specific strategies and representations\u201d (p. 95).<\/p>\n

Digital videography, on the other hand, is merely one facet or subset of ET in that it integrates or blends \u201cproduct\u201d technologies such as computers, camcorders, tripods, and editing software with \u201cidea\u201d technologies, such as multiple intelligence theory (Armstrong, 2000; Gardner, 1999), cooperative learning elements (Wilen, Ishler Bosse, Hutchison, & Kindsvatter, 2004), and Sherman\u2019s (1991) three-stage videographing process with subject-matter content. In the educational technology course, the digital videography unit integrated subject matter content such as ethical problem-solving (e.g., The Purse<\/em>), automotive driving skills (e.g., A Day in the Parking Lot<\/em>), positive study habits (e.g., Under Pressure<\/em>), and elements of basic hygiene (e.g., Share Your Snack, Not Your Germs<\/em>).<\/p>\n

In parsing this definition of ET, one might ask, what is particularly systematic about this unit on digital videography? The answer is the course instructor\u2019s deliberate decision to use three \u201cidea\u201d technologies themselves, which when melded together, formed the structural underpinnings upon which the videography unit rests: Multiple Intelligences (MI) Theory, Cooperative Learning, and the Videographing Process.<\/p>\n

Systematic Blending: MI Theory<\/em>. During the 6-week period students tap into and tacitly assess their own intelligence profiles (D\u2019Arcangelo, 1997) when they create a video from scratch. Often students recognize which of their own unique talents lend themselves to individual responsibilities; thus, they may gravitate toward certain jobs for which they think they have a special affinity. For instance, scriptwriters use their linguistic talents to produce their treatments, storyboards, and rundown sheets and employ language to convey their ideas to one another in a clear, convincing fashion.<\/p>\n

Camerapersons exercise their spatial intelligences as they frame and compose each shot. Directors tap into their interpersonal talents as they manage time, keep track of deadlines, settle minor aesthetic disputes, and make leadership decisions. Actors in the videos often rely on their bodily-kinesthetic skills, making sure that their audiences \u201cget\u201d the emotions they may wish to convey. The audio engineers, those responsible for adding the appropriate sound tracks to the work during the editing process, often tap into their musical intelligences when selecting pieces of music, for instance, that appropriately match the pace and mood of a scene.<\/p>\n

Other times, however, students who thought they possessed little, if any, technical skills discover they indeed possess the aptitude, for example, to trim frames of video and eliminate jump edits from an incongruous scene in their group\u2019s movie story.<\/p>\n

Systematic Blending: Cooperative Learning<\/em>. Earlier in the course, the students are reacquainted with the five basic elements of cooperative learning:<\/p>\n

    \n
  1. Establishment of positive interdependence<\/li>\n
  2. Establishment of face-to-face promotive instruction<\/li>\n
  3. Individual accountability<\/li>\n
  4. Promotion of interpersonal and small-group skills and communication;<\/li>\n
  5. Ensurance [sic] that groups process their achievement and maintain effective working relationships (Wilen et al., 2004, pp. 288-289).<\/li>\n<\/ol>\n

    Each of these elements present authentically because the individual production teams evolve as the process unfolds. The course instructor provides students with a copy of the assessment rubric, so each production team knows how it will be evaluated and assigned a grade.<\/p>\n

    After groups review the assessment rubric, students within the production teams choose individual roles to fulfill, assuming the responsibilities of director, writer, talent, cameraperson, editor, and so on. Students share what they learn as they work through the various stages of their video projects, often helping one another discover the nuances of their own particular job. For instance, video editors often collaborate and teach other group members how to use the various computer commands contained in editing software such as Pinnacle Studio. Before each production team creates its video, students briefly review the rubric used to assess their work (see Appendix A<\/a>).<\/p>\n

    Although individual grades are not typically assigned for the educational videography project, group grades are. Thus, implicit within the crucial component of individual accountability the instructor needs to monitor the small groups closely and consistently as they work. Given the level of maturity and sense of fair play that graduate students possess, coupled with the intrinsically interesting video project itself, students willingly accept their individual responsibilities in order to ensure that group tasks are completed successfully to the best of their abilities. Careful listening as well as a willingness to handle conflicts and compromise are central requirements for all group productions to be successful and finished on time.<\/p>\n

    Finally, when each group\u2019s video is complete, its members collectively compose and submit a single typewritten group assessment, in which they discuss the discoveries they made as they produced their video, the successes and shortcomings of their products, and the individual responsibilities they assumed during each phase of the production process. Most often, group assessments are completed outside of class, online through e-mail. Hard copies of the assessments are subsequently submitted to the professor along with the completed storyboards, rundown sheets, and videos.<\/p>\n

    Systematic Blending: Videographing Process. <\/em>Sherman (1991) pointed out that creating a visually coherent movie story involves the successful completion of a three-stage process: preproduction, production, and postproduction, or planning, shooting, and editing. During the 6-week videographic unit each production team generates a rundown sheet and creates an individual storyboard (i.e., its preproduction outcome); shoots an unedited master digital videotape, then downloads and digitally edits each master tape while adding audio (i.e., its production outcome); and outputs to DVD a revised and edited video that possesses pictorial continuity (i.e., its postproduction outcome).<\/p>\n

    Analogous to the writing process \u2013 prewriting, writing, and revising \u2013 learning to make a video may well pose as formidable a task for first-time videographers as composing a well-developed expository essay is for a novice writer. Videography may seem intimidating to some, pure fun for others. Nonetheless, creating a cogent story on videotape can be best accomplished by<\/p>\n